Unity has just unveiled a new tech demo called Time Ghost, which showcases the Unity 6 Engine.
The demo for the Unity 6 Engine features impressive visuals and graphics. It runs a little over four minutes and was created by the same development team behind earlier tech demos such as The Blacksmith, Book of the Dead and The Heretic. The demo highlights their progress in raising visual quality and project complexity through the use of machine learning.
https://www.youtube.com/watch?v=o1JIK5W3DRU
The graphical advances make Time Ghost look striking. The demo takes advantage of improvements to HDRP (High Definition Render Pipeline), several new lighting options including APVs, Scenario Blending and Smoke Lighting, and a strong focus on performance through the GPU Resident Drawer. Developers using the engine can turn to tools like VFX Graph and Shader Graph to customize the graphics to their liking.
In close-up shots of clothing, viewers can make out individual threads of fabric, which makes it possible to tell what type of material it is. The garments deform realistically, even in fast-moving scenes, such as when the characters are running.
Although the graphics in Unity 6 Engine have become noticeably more realistic, the characters look somewhat mechanical when they run, which may be down to the placement of their arms. They appear to run with their arms spread out for balance, but that makes them look a bit odd.
One of the main focuses of Unity 6 is the use of machine learning to produce accurate, realistic cloth deformation. To get there, the team used Unity Sentis, where they trained an ML model on 2,000 frames of vertex animation. The accurate deformation takes just 0.8 ms per frame, allowing the project to maintain high visual fidelity.
Unity 6 Engine introduces many new features in the Time Ghost tech demo, including an improved hair system. In close-ups, you can see hair simulated in real time at high density. The feature was first used in Enemies, and the hair system has since been significantly upgraded, enabling seamless LOD rendering, automatic LOD generation and volumetric wind to create a realistic hair system that behaves correctly with physics depending on the situation.
Unity has published a detailed blog post about the new engine and what users can expect from it. There are many new features, including an improved VFX collision system that allows for more stable and robust collisions.
Unity 6 Engine will be released on October 17.
Source: WCCFTECH

